CLXDAT
Address Name Description
DFF00E CLXDAT Collision detection register (read and clear)

Overview

This address reads (and clears) the collision detection reg.
The bit assignments are :

Note:
Playfield 1 is all odd numbered enabled bit planes.
Playfield 2 is all even numbered enabled bit planes.

Bit Collision registered
15 Not used
14 Sprite 4 (or 5) to Sprite 6 (or 7)
13 Sprite 2 (or 3) to Sprite 6 (or 7)
12 Sprite 2 (or 3) to Sprite 4 (or 5)
11 Sprite 0 (or 1) to Sprite 6 (or 7)
10 Sprite 0 (or 1) to Sprite 4 (or 5)
09 Sprite 0 (or 1) to Sprite 2 (or 3)
08 Playfield 2 to Sprite 6 (or 7)
07 Playfield 2 to Sprite 4 (or 5)
06 Playfield 2 to Sprite 2 (or 3)
05 Playfield 2 to Sprite 0 (or 1)
04 Playfield 1 to Sprite 6 (or 7)
03 Playfield 1 to Sprite 4 (or 5)
02 Playfield 1 to Sprite 2 (or 3)
01 Playfield 1 to Sprite 0 (or 1)
00 Playfield 1 to Playfield 2
This material is most likely derived from the official Amiga documentation and where applicable copyright remains with the original author.